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Aperçu du fichier International cultural project - The Green Empire of the East and the West also called EL4DEV Confederation - Paul Elvere DELSART par Paul Elvere DELSART - International cultural project - The Green Empire of the East and the West.pdf - Page 4/12 - Document PDF

International cultural project The Green Empire of the East and the West.pdf


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It is revolutionary in substance because Paul Elvere DELSART rejects speculation, non-regenerative
urbanization, and political verticality.
It is revolutionary in its financing because funding is mutualized among small municipalities, outside traditional
public-private frameworks.
It is revolutionary in its governance because it is horizontal, intermunicipal, and translocal.
It is revolutionary in its territorial anchoring because it moves from fiction into concrete reality in actual villages
with genuine prospects.
It is revolutionary because it serves as the tool of gentle, natural geoengineering within the EL4DEV program,
aimed at creating the natural environment of the Green Empire of the East and the West.

Current limitations:




The project’s technical content and its blend of fiction, philosophy, real politics, and foresight may make the
concept difficult to grasp for an uninformed audience. This is why the vision must be illustrated as much as
possible: comics, illustrated books, infographics and conceptual imagery.
Its long-term vision and almost prophetic approach have the potential either to unite people searching for
alternatives or to provoke skepticism or rejection (initially only, since once firmly established, this problem
disappears).

Slogan:
“The future is a game. But we are the masters of the script.”

Organization (initiator and conductor):
Paul Elvere DELSART, the founder, is at once:






The creative force
The strategist
The marketer
The project manager
The main character of the game (the Green Emperor of the East and the West, also known as Henry HARPER;
a symbolic role)

Target audience:
Young people (children, teenagers, and young adults), gamers, and enthusiasts of fictional universes, as well as
activists and those aspiring to societal change. The project is first and foremost clearly aimed at new generations and
future generations.
However, it also seeks to reconcile generations around a common goal.

Why does it speak primarily to young people?



A unique hybrid universe: a blend of futurism, mystical ecology, narrative geopolitics, green science fiction,
and geek culture (metaverse).
An active role: the player is not a spectator but an author of the world to come.