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A gameplay experience that hybridizes roleplay, diplomacy, strategy, worldbuilding, and concrete projects
rooted in real territories.

The real world is your playing field. Your actions, local, digital, or creative, influence the development of the Empire
(ideology, infrastructure, geoengineering, and the development of new processes).

Project classification:






Cultural ecosystem
Cultural franchise
Cultural business
Multidimensional project
A tool for territorial and international societal and cultural transformation

Examples of other globally known and profitable fictional universes:





Dune
Star Wars
Avatar
Harry Potter

However, these universes are far more limited in complexity than that of the Green Empire of the East and the West,
and they generate no impact in the real world because they remain purely fictional.

Themes:









A post-systemic-collapse social project (economic, institutional, social, and spiritual)
A game of conquest and civilizational transformation through ideas and actions
A socio-political live-action role-playing game
A geopolitical serious game
The initiation of a pragmatic utopian revolution
Global transformation of societies
Global rebalancing
The terraforming of Earth (transforming it into a forest planet through gentle, natural geoengineering resulting
from experimental agroclimatic infrastructures and the creation of bioclimatic corridors)

Global vision:
The concept goes beyond fiction. It presents itself as a concrete proposal to change the world, combining both realistic
and imaginative dimensions (like a kind of geopolitical “serious game”).

Planetary-Scale Role-Playing Game:
The game takes a narrative and theatrical form in order to activate the collective imagination and bring the public,
mayors, and citizens into a space of creative political simulation. It is not entertainment, but rather a mechanism for
orchestrating ideas, projects, and decisions within a shared space.